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Home > Academics > Programs > Bsc-animation-vfx >

B.SC. (ANIMATION AND VFX)

The NMIMS (Deemed to be University) is introducing the B. Sc. (Animation and VFX) from August 2021. The salient feature of this programme is the emphasis being laid on the overall development of student with major focus on application and filed work. The course manly focuses on Multimedia & its Applications, Basics of animation and postproduction of animation, digit film production and photography, Introduction to visual communication, 3D Animation and modelling, Gaming Technology, Television and film Production Analysis etc. Students will get many opportunities of interactions with experts in these fields during the course tenure. The students can gain hands on experience in the field while doing internships in industries/research institutes/private sectors under the guidance of experts in the fields.

Duration

B. Sc. (Animation and VFX) is a 4 years course,  with major focus on advanced knowledge of animation, visual communication, multimedia and graphics industrial scopes and applications in the field.

Intake

A total of 40 seats are available for the B. Sc. (Animation and VFX) programme.

Board of Studies

Member Name

Affiliation

Prof. (Dr.) Desai N.S.

Chairman Ad-hoc BoS

Dean, SDSOS, NMIMS deemed to be University, Vile Parle (E), Mumbai.

Prof. R. Chari

Ex. Prof. IIMC, New Delhi & Director of DD News, New Delhi.

Mr. Nitin Nigade

Animation Consultant, ITM School of Design and Media, Mumbai

Mr. Ajit A. Mohite

Animation Consultant, Mumbai

Mr. Prashant S. Patil

Academician, Vikas College, Kannamwar Nagar, Mumbai.

Mr. Sagar More

Reality Television Director for MTV shows (Roadies and Splitzvilla) & Business Development Head at Colosseum Media Pvt.Ltd.

Mr. Sourabh Kulkarni

AVP, Head of the Studio, Mumbai

Dr. Vrushali Joshi

Member Secretory

Post-doctorate Fellow, SDSOS, NMIMS deemed to be University, Vile Parle (E), Mumbai.

 

Programme In-charge's Message

The Sunandan Divatia School of Science (SDSOS) is a newly founded endeavour of the prestigious SVKM’S NMIMS (Deemed to be University), in its efforts to diverge to various disciplines of higher education and learning. The SOS evolved in 2007-2008, with a view to provide undergraduates and post graduates an opportunity to embark on a challenging, yet exciting domain of Pure and Applied Sciences. At the SOS, we offer unique multi- as well as inter-disciplinary programs, viz, Post graduate program in Statistics, Biological Sciences, Chemical Sciences and Physiotherapy; Integrated Post-graduate-Doctoral program in Biological Sciences and Chemical Sciences and a Doctoral program in Biological Sciences and Chemical Sciences.

There is a major emphasis on ‘Research’ in all the programs offered at the SDSOS. We are strongly driven by a highly qualified scientific talent pool. The focus is on applied research in different areas of life sciences, chemical sciences, biomedical science, Physiotherapy, Psychology, Cosmeticology and Perfumery, Animation and VFX and other allied areas.

Our strategic plan involves inclusion of innovative areas of inter-disciplinary research, in specific areas through the application of new and cutting-edge technologies.

I welcome you all to an enjoyable and stimulating learning experience at the SDSOS and look forward to working together to help us achieve our goal, to be recognized as a ‘Centre of Excellence’.

Prof. (Dr.) Desai Neetin S.

Dean, Sunandan Divatia School of Science

 

Value Proposition

  • Unique application oriented program, with a provision of completing bachelor degree in Animation and VFX with advanced knowledge of industrial processes, its applications in production process in 3 years (6 Semesters).
  • Programme allow students to take elective courses as per their interest thought out the 3 years.
  • Practicals are aligned with all the theory papers to have better understanding of the subjects. This will be helpful in developing innovative ideas/skills in the particular topics.
  • Extensive course work in line with the requirements of Industry, thus adding value to the degree.
  • Industrial Internship in sixth semester to enhanced skills developed during five semesters.
  • In built opportunity to improve soft skills as well as scientific writing.
  • Grading system at par with international standards.
  • A system of continuous evaluation through seminars, quizzes and practicals.
  • Guest faculty drawn from a pool of experts from Industry.
  • Innovative teaching methods involving continuous interaction amongst faculty and students.

Programme Objectives

  • Modern facilities to provide ambience and support for curricular and extra-curricular activities for the overall development of students.
  • Dedicated, qualified faculty to ensure high standard of teaching, learning and evaluation processes.
  • Periodic review and revision of curricula based on feedback from the industry with quick response to ensure the relevance of the programmes to the changing needs of industry.
  • Semester system with proper planning to utilize the resources effectively and efficiently.
  • Industry based project work as part of the curricula to get recognition and reward to the students in the form of job offer or support for further studies and research.
  • The "Industry Interface Program” has been initiated to keep the students abreast of the latest trends in the industry/research organizations through industrial visits and guest lectures.

 

Pedagogy

The first years of the course work focuses on foundation of Animation and VFX. This course focuses on the theoretical, practical learning and applications in the field of Animation industries.

The course is reviewed regularly in consultation with our Board of Studies, which comprises of experts from academia and industry from all over India. Thus, the course is tailor made to fulfil the requirements needed to keep pace with the current developments in the field of Animation and Visual Graphics.

In the three year, along with the permanent faculties, the regular lectures are also conducted by visiting faculties who are experts in their respective fields. Apart from the course work, the faculty also conducts guest lectures by experts, article presentations (Journal Club), etc. to ensure learner centric environment.

In the third year, students can take up 6-month research projects/internship on varied topics either at academic/ institution/ industries etc.



Curriculum

First Year

Semester I 

  • Introduction to Multimedia & its Applications
  • Foundation of Art
  • Basics of Animation
  • Introduction to Visual Communication
  • Environmental Science –I
  • Applied psychology I 
  • Simulations in environmental design 
  • Basics of Sculpting
  • History of Indian Cinema
  • Computer Applications
  • Basics of Photography

Semester II

  • Foundation of Animation
  • Multimedia and Graphics
  • Introduction of 2D Animation  
  • Web Technology
  • Environmental Science –II
  • Applied psychology II
  • Simulations in environmental design 
  • Introduction to stop motion
  • Advance in Photography
  • Fundamentals of Art & Design
  • Cinematography

 

Second Year

Semester III

  • 3D Animation & Modeling
  • Video & Sound Editing
  • Basics of Digit Film production
  • Layout Design & Animation
  • Field Photography
  • Applied psychology III
  • Project oriented environmental design
  • Elective
  • Gaming Technology
  • Television & Film Production Analysis
  • Script Writing

Semester IV

  • Rigging and Animation in Maya
  • Introduction to Maya
  • Visual Effects Design –I
  • Character Design
  • Three visits to Studio & Report presentation
  • Applied psychology IV
  • Professional environmental design
  • Elective
  • Production Process
  • Motion Graphic
  • Composting Techniques

 

Third Year

Semester V

  • Digital Editing and Motion Graphics in Maya
  • Lighting and Rendering in Maya
  • Visual Effects Design –II
  • Postproduction Animation
  • Media Economics
  • Applied psychology (Project 12)
  • Environmental design (Project 12)
  • Elective
  • Advertising & Public relations
  • Media & Cyber Law
  • Elective

Semester VI

  • Industry Internship (12-15 weeks)
  • Applied psychology (continuation of Project)
  • Environmental design (continuation of Project)

Fourth Year

Semester VII and Semester VIII

  • Project management I
  • Introduction to gaming software I
  • Industry Internship 180-250 days (10)
           
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